Announcement

Collapse
No announcement yet.

[Release] My cheap Bilge Bot Sources (C#)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [Release] My cheap Bilge Bot Sources (C#)

    Hi, well, its my first post but.. anyways.

    Alright so, its about 1 or 2 days i taken to make a small cheap bot and now i'm bored of it and don't want to dev it anymore so... There's i give it to you.
    Feel free to use it how ever you want and or edit it.
    I were using it for tow or three entire days and i'm still not banned for botting so i think its not detectable or dunno :P

    There's the link: PuzzlePirate_Bilge_bot_by_Dexon
    Made with Visual Studio 2013 and needs Framework 4.0 to works well.

    Have fun with this.

    Alert: This bot sources is for dev purposes only and should NOT be used if not modified. It don't have multithreads so when you start it you'll not be able to stop it. Also, you may get banned by using this bot.

    Human mouse move like (may reduce ban risk) : Post #11
    Last edited by dexon; 11-27-2013, 01:26 AM.

    #2
    You need to get a staff member to verify your code.

    Comment


      #3
      Oh. Anyways, it's there if you want you can verify it your self its the entire source. But do I need to send it to staff or something ?

      Comment


        #4
        Yeah, you'll need to send the src to this to either Sticky or Scarecrow first

        Comment


          #5
          Alright, I told Sticky of this. Now I suppose that we have to wait :P

          Comment


            #6
            Taking a look now

            Comment


              #7
              does it achieve ult ?

              Comment


                #8
                it can but its a rly cheap bot. But at least you got 'Fine' all the time and many time you get 'Good'
                (I got Ultimate one time :P)

                - - - Updated - - -

                Originally posted by Sticky View Post
                Taking a look now
                Hope it'll not blow your head by trying to read all this bad-coded thing :P

                Comment


                  #9
                  Okay code is clean. Beware it has no HMM and will most likely get you banned.

                  Comment


                    #10
                    Yea And I also didn't made multi threads so when you start it, you can't stop it. So before launching it, please, edit it or you may got problem. I'm putting back the link to download.
                    Plus adding an Alert to warn the users that will download it
                    Last edited by dexon; 11-26-2013, 09:48 PM.

                    Comment


                      #11
                      Originally posted by Sticky View Post
                      Beware it has no HMM and will most likely get you banned.
                      There's an human mouse move like function for those who would wants one :P

                      Spoiler: The function (C#)

                      Code:
                      public static void LinearSmoothMove(Point newPosition, TimeSpan duration)
                              {
                                  Point start = Cursor.Position;
                                  //int sleep = 10;
                                  //PointF iterPoint = start;
                                  // Find the vector between start and newPosition   
                                  double deltaX = newPosition.X - start.X;
                                  double deltaY = newPosition.Y - start.Y;
                                  // start a timer    
                                  Stopwatch stopwatch = new Stopwatch();
                                  stopwatch.Start();
                                  double timeFraction = 0.0;
                                  do
                                  {
                                      timeFraction = (double)stopwatch.Elapsed.Ticks / duration.Ticks;
                                      if (timeFraction > 1.0)
                                          timeFraction = 1.0;
                                      PointF curPoint = new PointF((float)(start.X + timeFraction * deltaX), (float)(start.Y + timeFraction * deltaY));
                                      SetCursorPos(Point.Round(curPoint).X, Point.Round(curPoint).Y);
                                      //Thread.Sleep(sleep);
                                  } while (timeFraction < 1.0);
                              }
                      How to use: LinearSmoothMove(new Point(x,y) , new TimeSpan( 0, 0, 0, 0, 1000)); // Will move your mouse to x,y in 1000 millisecond.

                      Comment


                        #12
                        This was programmed nicely
                        Conventions are lacking though.

                        Comment

                        Working...
                        X