Hi all,
Just joined this community but long time botter and software developer. I've been working on a project for quite a while and it's becoming increasingly clear that I've bitten off more than I can chew.
Specifically, I'm creating a Java bot framework and API so that developers can easily write bots. I've made a basic rigging bot–which works quite well, I may add–however I'm torn between the two main areas of my project: improving the framework and actually writing the bots themselves.
Why should you care? Well let me tell you some of the current features of my bot framework:
If any devs out there are interesting in collaborating, reply here or shoot me a message. Thanks for reading.
Just joined this community but long time botter and software developer. I've been working on a project for quite a while and it's becoming increasingly clear that I've bitten off more than I can chew.
Specifically, I'm creating a Java bot framework and API so that developers can easily write bots. I've made a basic rigging bot–which works quite well, I may add–however I'm torn between the two main areas of my project: improving the framework and actually writing the bots themselves.
Why should you care? Well let me tell you some of the current features of my bot framework:
- No reliance on screen-scraping to read game state
- Can read, analyze new game state much faster than raster-based solutions
- Ability to programmatically interact with the game engine
- Injectable mouse/key events
- Does not hijack computer mouse/keyboard
- Can work in the background, does not require window focus (but cannot be minimized, at least not yet)
- Can render custom graphics inside the game window itself (augmented gameplay, essentially)
If any devs out there are interesting in collaborating, reply here or shoot me a message. Thanks for reading.
Comment