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Thread: [development stage 0] No-Name The Gunner

  1. #1
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    adecker is offline

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    [development stage 0] No-Name The Gunner

    Currently took on a little side project of working on a gunnery bot. No idea where its going to go or how its going to end but ill use this thread to share my development progress.

    3-24-14 - Idea and paper brainstorm, research
    END 3-24-14

    3-25-14 - Detecting what is in the cannons in a timely manner


    I condensed the GUI, it is tracking two cannons around 75% - Still teaching it when a cannon is loaded. After I get all four cannons tracking its on to tracking board pieces.

    Bed time.
    END 3-25-14

    3-26-14
    Alight, so I started over with a new project due to the fact I was just tossing code together and seeing if it ran. Well after a few proof of concept things I moved to a much cleaner and organized project.
    Last edited by adecker; 03-27-2014 at 05:58 AM.
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  2. #2
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    jrdigitaldj12 is offline

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    Good luck with it. Itd be nice to have a gunning bot
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  3. #3
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    adecker is offline

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    Thanks!
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  4. #4
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    Atothek is offline

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    God luck man, thsts the #1 bot I'm interested in, keep going
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  5. #5
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    adecker is offline

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    Ill try my best. Ill have no issues getting all the tracking down, its loading the cannons that I am worried about. Well see though!
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  6. #6
    #Return
    Scarecrow is offline

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    Mind timing that using the DateTime class? I'd love to compare it with my gunbots.
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  7. #7
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    adecker is offline

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    Just want how long the main thread takes to run through? Ill get that for you tomorrow after I get the other two cannons working properly!
    and considering this is my first bot... it'll be interesting :P
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  8. #8
    #Return
    Scarecrow is offline

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    Quote Originally Posted by adecker View Post
    Just want how long the main thread takes to run through? Ill get that for you tomorrow after I get the other two cannons working properly!
    and considering this is my first bot... it'll be interesting :P
    How long it takes for all the cannons to be checked
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  9. #9
    Junior Member
    adecker is offline

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    Unless I did it wrong , I am getting between 1 and 5 ms for two cannons. Ill have to finish it and check four.
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  10. #10
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    TheRigger is offline

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    Use 5 pixels for every spot on the board?
    Might have to spit out colors a bit to get predefined colors to check against later.

    1 pixel will do for anything in the cannons though, and I suppose you could use 1 pixel for every spot on the board if you can come up with a ridiculously fast and undetected HMM...
    Miaow.
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